jh-admin/app/model/games/Games.php

780 lines
31 KiB
PHP

<?php
/**
* SaaSMall商城系统 - 团队十年电商经验汇集巨献!
* =========================================================
* Copy right 2019-2029 成都SAAS云科技有限公司, 保留所有权利。
* ----------------------------------------------
* 官方网址: https://www.gobuysaas.com
* =========================================================
*/
namespace app\model\games;
use addon\coupon\model\Coupon;
use app\model\BaseModel;
use app\model\member\MemberAccount;
use app\model\system\Cron;
use app\model\system\Config as ConfigModel;
use app\model\upload\Upload;
/**
* 游戏
*/
class Games extends BaseModel
{
public $status = [
0 => '未开始',
1 => '进行中',
2 => '已结束',
3 => '已关闭',
];
/**
* 添加游戏活动
* @param $game_data
* @param $award_json
* @return array
*/
public function addGames($game_data, $award_json)
{
$time = time();
$game_data[ 'create_time' ] = $time;
if ($time > $game_data[ 'start_time' ] && $time < $game_data[ 'end_time' ]) {
$game_data[ 'status' ] = 1;
} else {
$game_data[ 'status' ] = 0;
}
model('promotion_games')->startTrans();
try {
$game_id = model('promotion_games')->add($game_data);
//添加奖品
$award_json_data = json_decode($award_json, true);
$award_data = [];
$award_winning_rate = 0;
foreach ($award_json_data as $k => $v) {
$award_img = '';
if($v[ 'award_type' ] == 3){
$award_img = isset($v[ 'award_img' ]) ? $v[ 'award_img' ] : img("/public/static/img/game_coupon.png");
}elseif ($v[ 'award_type' ] == 2){
$award_img = isset($v[ 'award_img' ]) ? $v[ 'award_img' ] : img("/public/static/img/game_hongbao.png");
}elseif ($v[ 'award_type' ] == 1){
$award_img = isset($v[ 'award_img' ]) ? $v[ 'award_img' ] : img("/public/static/img/game_jifen.png");
}
$item = [
'site_id' => $game_data[ 'site_id' ],
'game_id' => $game_id,
'award_name' => $v[ 'award_name' ],
'award_img' => $award_img,
'award_type' => $v[ 'award_type' ],
'relate_id' => $v[ 'relate_id' ],
'relate_name' => isset($v[ 'relate_name' ]) ? $v[ 'relate_name' ] : '',
'point' => $v[ 'point' ],
'balance' => $v[ 'balance' ],
'award_num' => $v[ 'award_num' ],
'award_winning_rate' => $v[ 'award_winning_rate' ],
'remaining_num' => $v[ 'award_num' ],
'no_winning_img' => isset($v[ 'no_winning_img' ]) ? $v[ 'no_winning_img' ] : '',
];
$award_data[ $k ] = $item;
}
model('promotion_games_award')->addList($award_data);
$cron = new Cron();
if ($game_data[ 'status' ] == 1) {//进行中
$cron->addCron(1, 0, "游戏活动关闭", "CloseGame", $game_data[ 'end_time' ], $game_id);
} else {//未进行
$cron->addCron(1, 0, "游戏活动开启", "OpenGame", $game_data[ 'start_time' ], $game_id);
$cron->addCron(1, 0, "游戏活动关闭", "CloseGame", $game_data[ 'end_time' ], $game_id);
}
model('promotion_games')->commit();
return $this->success();
} catch (\Exception $e) {
model('promotion_games')->rollback();
return $this->error('', $e->getMessage());
}
}
/**
* 编辑游戏活动
* @param $condition
* @param $game_data
* @param $award_json
* @return array
*/
public function editGames($condition, $game_data, $award_json, $delete_award_ids)
{
$game_info = model('promotion_games')->getInfo($condition, 'game_id,status');
if (in_array($game_info[ 'status' ], [ 2, 3 ])) {
return $this->error('', '已关闭或已结束的活动不能编辑');
}
$game_id = $game_info[ 'game_id' ];
$time = time();
$game_data[ 'update_time' ] = $time;
if ($time > $game_data[ 'start_time' ] && $time < $game_data[ 'end_time' ]) {
$game_data[ 'status' ] = 1;
} else {
$game_data[ 'status' ] = 0;
}
model('promotion_games')->startTrans();
try {
$game_info = model('promotion_games')->getInfo($condition);
if($game_info['no_winning_img'] && $game_data['no_winning_img'] && $game_info['no_winning_img'] != $game_data['no_winning_img']){
$upload_model = new Upload();
$upload_model->deletePic($game_info['no_winning_img'], $game_data[ 'site_id' ]);
}
model('promotion_games')->update($game_data, $condition);
if (!empty($delete_award_ids)) {
model('promotion_games_award')->delete([ [ 'award_id', 'in', $delete_award_ids ] ]);
}
//添加奖品
$award_json_data = json_decode($award_json, true);
foreach ($award_json_data as $k => $v) {
$item = [
'site_id' => $game_data[ 'site_id' ],
'game_id' => $game_id,
'award_name' => $v[ 'award_name' ],
'award_img' => isset($v[ 'award_img' ]) ? $v[ 'award_img' ] : '',
'award_type' => $v[ 'award_type' ],
'relate_id' => $v[ 'relate_id' ],
'relate_name' => isset($v[ 'relate_name' ]) ? $v[ 'relate_name' ] : '',
'point' => $v[ 'point' ],
'balance' => $v[ 'balance' ],
'award_num' => $v[ 'award_num' ],
'award_winning_rate' => $v[ 'award_winning_rate' ],
'remaining_num' => $v[ 'award_num' ],
'no_winning_img' => isset($v[ 'no_winning_img' ]) ? $v[ 'no_winning_img' ] : '',
];
if (isset($v[ 'award_id' ]) && $v[ 'award_id' ] > 0) {
model('promotion_games_award')->update($item, [ [ 'award_id', '=', $v[ 'award_id' ] ] ]);
} else {
model('promotion_games_award')->add($item);
}
}
$cron = new Cron();
$cron->deleteCron([ [ 'event', '=', 'OpenGame' ], [ 'relate_id', '=', $game_id ] ]);
$cron->deleteCron([ [ 'event', '=', 'CloseGame' ], [ 'relate_id', '=', $game_id ] ]);
if ($game_data[ 'status' ] == 1) {//进行中
$cron->addCron(1, 0, "游戏活动关闭", "CloseGame", $game_data[ 'end_time' ], $game_id);
} else {//未进行
$cron->addCron(1, 0, "游戏活动开启", "OpenGame", $game_data[ 'start_time' ], $game_id);
$cron->addCron(1, 0, "游戏活动关闭", "CloseGame", $game_data[ 'end_time' ], $game_id);
}
model('promotion_games')->commit();
return $this->success();
} catch (\Exception $e) {
model('promotion_games')->rollback();
return $this->error('', $e->getMessage());
}
}
/**
* 获取游戏奖项
* @param array $condition
* @param string $field
*/
public function getGameAward($condition = [], $field = '*')
{
$data = model('promotion_games_award')->getList($condition, $field);
return $this->success($data);
}
/**
* 获取游戏信息
* @param array $condition
* @param string $field
*/
public function getGamesInfo($condition, $field = '*')
{
$res = model('promotion_games')->getInfo($condition, $field);
return $this->success($res);
}
/**
* 获取游戏详情
* @param int $site_id
*/
public function getGamesDetail($site_id, $game_id)
{
$res = model('promotion_games')->getInfo([ [ 'site_id', '=', $site_id ], [ 'game_id', '=', $game_id ] ], '*');
if (!empty($res)) {
$game_award = model('promotion_games_award')->getList([ [ 'site_id', '=', $site_id ], [ 'game_id', '=', $game_id ] ], '*');
$res[ 'game_award' ] = $game_award;
}
return $this->success($res);
}
/**
* 删除游戏
* @param $site_id
* @param $game_id
* @return array
*/
public function deleteGames($site_id, $game_id)
{
model('promotion_games')->startTrans();
try {
model('promotion_games')->delete([ [ 'site_id', '=', $site_id ], [ 'game_id', '=', $game_id ] ]);
model('promotion_games_award')->delete([ [ 'site_id', '=', $site_id ], [ 'game_id', '=', $game_id ] ]);
model('promotion_games')->commit();
return $this->success();
} catch (\Exception $e) {
model('promotion_games')->rollback();
return $this->error('', $e->getMessage());
}
}
/**
* 获取游戏列表
* @param array $condition
* @param string $field
* @param string $order
* @param null $limit
* @return array
*/
public function getGamesList($condition = [], $field = '*', $order = '', $limit = null)
{
$list = model('promotion_games')->getList($condition, $field, $order, '', '', '', $limit);
return $this->success($list);
}
/**
* 获取游戏分页列表
* @param array $condition
* @param int $page
* @param int $page_size
* @param string $order
* @param string $field
* @return array
*/
public function getGamesPageList($condition = [], $page = 1, $page_size = PAGE_LIST_ROWS, $order = '', $field = '*')
{
$list = model('promotion_games')->pageList($condition, $field, $order, $page, $page_size);
return $this->success($list);
}
/**
* 关闭游戏
* @param $site_id
* @param $game_id
* @return array
*/
public function finishGames($site_id, $game_id)
{
//团购信息
$game_info = model('promotion_games')->getInfo([ [ 'game_id', '=', $game_id ], [ 'site_id', '=', $site_id ] ], 'status');
if (!empty($game_info)) {
if ($game_info[ 'status' ] != 3) {
$res = model('promotion_games')->update([ 'status' => 3 ], [ [ 'game_id', '=', $game_id ] ]);
// if ($res) {
// $cron = new Cron();
// $cron->deleteCron([ [ 'event', '=', 'OpenGame' ], [ 'relate_id', '=', $game_id ] ]);
// $cron->deleteCron([ [ 'event', '=', 'CloseGame' ], [ 'relate_id', '=', $game_id ] ]);
// }
return $this->success($res);
} else {
$this->error('', '该游戏已关闭');
}
} else {
$this->error('', '该游戏不存在');
}
}
/**
* 开启游戏
* @param $game_id
* @return array|\multitype
*/
public function cronOpenGames($game_id)
{
$game_info = model('promotion_games')->getInfo([ [ 'game_id', '=', $game_id ] ], 'start_time,status');
if (!empty($game_info)) {
if ($game_info[ 'start_time' ] <= time() && $game_info[ 'status' ] == 0) {
$res = model('promotion_games')->update([ 'status' => 1 ], [ [ 'game_id', '=', $game_id ] ]);
return $this->success($res);
} else {
return $this->error("", "游戏已开启或者关闭");
}
} else {
return $this->error("", "游戏不存在");
}
}
/**
* 开启游戏
* @param $game_id
* @return array|\multitype
*/
public function startGames($game_id)
{
$game_info = model('promotion_games')->getInfo([ [ 'game_id', '=', $game_id ] ], 'end_time,status');
if (!empty($game_info)) {
if ($game_info[ 'end_time' ] >= time()) {
$res = model('promotion_games')->update([ 'status' => 1 ], [ [ 'game_id', '=', $game_id ] ]);
return $this->success($res);
} else {
return $this->error("", "游戏已结束");
}
} else {
return $this->error("", "游戏不存在");
}
}
/**
* 关闭游戏
* @param $game_id
* @return array|\multitype
*/
public function cronCloseGames($game_id)
{
$game_info = model('promotion_games')->getInfo([ [ 'game_id', '=', $game_id ] ], 'start_time,status');
if (!empty($game_info)) {
if ($game_info[ 'status' ] != 2) {
$res = model('promotion_games')->update([ 'status' => 2 ], [ [ 'game_id', '=', $game_id ] ]);
return $this->success($res);
} else {
return $this->error("", "该游戏已结束");
}
} else {
return $this->error("", "游戏不存在");
}
}
/**
* 抽奖
* @param $game_id
* @param $member_id
* @param $site_id
*/
public function lottery($game_id, $member_id, $site_id)
{
$game_info = model('promotion_games')->getInfo([ [ 'game_id', '=', $game_id ], [ 'site_id', '=', $site_id ] ]);
if (empty($game_info)) return $this->error("", "未获取到游戏信息");
if ($game_info[ 'status' ] == 0 && $game_info['game_type'] != 'scenefestival') return $this->error("", "游戏尚未开始");
if ($game_info[ 'status' ] == 2 || $game_info[ 'status' ] == 3) return $this->error("", "游戏已经结束");
$member_info = model('member')->getInfo([ [ 'member_id', '=', $member_id ], [ 'site_id', '=', $site_id ], [ 'status', '=', 1 ] ], 'nickname,member_level,point');
if (empty($member_info)) return $this->error("", "未获取到会员信息");
if (!empty($game_info[ 'level_id' ])) {
$level = explode(',', $game_info[ 'level_id' ]);
if (!in_array($member_info[ 'member_level' ], $level)) {
return $this->error("", "只有{$game_info['level_name']}等级的会员可参与该活动");
}
}
if ($game_info[ 'join_type' ]) {
// 每天
$tody_start = strtotime(date("Y-m-d"), time());
$luck_draw_num = model('promotion_games_draw_record')->getCount([ [ 'game_id', '=', $game_id ], [ 'member_id', '=', $member_id ], [ 'create_time', 'between', [ $tody_start, time() ] ] ]);
if ($luck_draw_num > $game_info[ 'join_frequency' ]) return $this->error("", "您今日的抽奖次数已用完");
} else {
// 全程
$luck_draw_num = model('promotion_games_draw_record')->getCount([ [ 'game_id', '=', $game_id ], [ 'member_id', '=', $member_id ] ]);
if ($luck_draw_num > $game_info[ 'join_frequency' ]) return $this->error("", "您的抽奖次数已用完");
}
if ($game_info[ 'points' ] > 0 && $member_info[ 'point' ] < $game_info[ 'points' ]) return $this->error("", "积分不足");
$lottery_result = $this->lotteryCalculate($game_info);
model('promotion_games')->startTrans();
try {
$meber_account = new MemberAccount();
if ($game_info[ 'points' ] > 0) {
// 扣除积分
$meber_account->addMemberAccount($site_id, $member_id, 'point', -$game_info[ 'points' ], $game_info[ 'game_type' ], $game_id, "参与活动扣除");
}
model('promotion_games')->setInc([ [ 'game_id', '=', $game_id ] ], 'join_num'); // 抽奖人数
$record = [
'site_id' => $site_id,
'game_id' => $game_id,
'game_type' => $game_info[ 'game_type' ],
'member_id' => $member_id,
'member_nick_name' => $member_info[ 'nickname' ],
'points' => $game_info[ 'points' ],
'create_time' => time()
];
if ($lottery_result[ 'is_winning' ]) {
switch ( $lottery_result[ 'award_type' ] ) {
case 1:
// 积分
$meber_account->addMemberAccount($site_id, $member_id, 'point', $lottery_result[ 'point' ], $game_info[ 'game_type' ], $game_id, "活动奖励发放");
break;
case 2:
// 余额
$meber_account->addMemberAccount($site_id, $member_id, 'balance', $lottery_result[ 'balance' ], $game_info[ 'game_type' ], $game_id, "活动奖励发放");
break;
case 3:
// 优惠券
$coupon = new Coupon();
$receive_res = $coupon->giveCoupon([ ['coupon_type_id' => $lottery_result[ 'relate_id' ], 'num' => 1 ] ], $site_id, $member_id, 6);
// 如果优惠券发放失败则本次抽奖为未中奖
if ($receive_res[ 'code' ] < 0) {
$lottery_result = [ 'is_winning' => 0 ];
}
break;
case 4:
// 赠品
break;
}
if ($lottery_result[ 'is_winning' ]) {
$record[ 'is_winning' ] = 1;
$record[ 'award_id' ] = $lottery_result[ 'award_id' ];
$record[ 'award_name' ] = $lottery_result[ 'award_name' ];
$record[ 'award_type' ] = $lottery_result[ 'award_type' ];
$record[ 'relate_id' ] = $lottery_result[ 'relate_id' ];
$record[ 'relate_name' ] = $lottery_result[ 'relate_name' ];
$record[ 'point' ] = $lottery_result[ 'point' ];
$record[ 'balance' ] = $lottery_result[ 'balance' ];
model('promotion_games')->setInc([ [ 'game_id', '=', $game_id ] ], 'winning_num'); // 中奖人数
model('promotion_games_award')->setDec([ [ 'award_id', '=', $lottery_result[ 'award_id' ] ] ], 'remaining_num'); // 剩余数量
model('promotion_games_award')->setInc([ [ 'award_id', '=', $lottery_result[ 'award_id' ] ] ], 'receive_num'); // 已领取数量
}
}
model('promotion_games_draw_record')->add($record);
model('promotion_games')->commit();
return $this->success($lottery_result);
} catch (\Exception $e) {
model('promotion_games')->rollback();
return $this->error("", $e->getMessage());
}
}
/**
* 节日有礼领取
* @param $game_id
* @param $member_id
* @param $site_id
*/
public function receive($game_id, $member_id, $site_id)
{
$game_info = model('promotion_games')->getInfo([ [ 'game_id', '=', $game_id ], [ 'site_id', '=', $site_id ] ]);
if (empty($game_info)) return $this->error("", "未获取到游戏信息");
if ($game_info[ 'status' ] == 2 || $game_info[ 'status' ] == 3) return $this->error("", "游戏已经结束");
$member_info = model('member')->getInfo([ [ 'member_id', '=', $member_id ], [ 'site_id', '=', $site_id ], [ 'status', '=', 1 ] ], 'nickname,member_level,point');
if (empty($member_info)) return $this->error("", "未获取到会员信息");
if (!empty($game_info[ 'level_id' ])) {
$level = explode(',', $game_info[ 'level_id' ]);
if (!in_array($member_info[ 'member_level' ], $level)) {
return $this->error("", "只有{$game_info['level_name']}等级的会员可参与该活动");
}
}
model('promotion_games')->startTrans();
try {
$meber_account = new MemberAccount();
$award_list = model('promotion_games_award')->getList([ [ 'game_id', '=', $game_id ], [ 'remaining_num', '>', 0 ] ], 'award_id,award_name,award_type,relate_id,relate_name,point,balance');
$record = [
'site_id' => $site_id,
'game_id' => $game_id,
'game_type' => $game_info[ 'game_type' ],
'member_id' => $member_id,
'member_nick_name' => $member_info[ 'nickname' ],
'points' => $game_info[ 'points' ],
'create_time' => time()
];
if(!empty($award_list)){
foreach($award_list as $v){
switch ( $v[ 'award_type' ] ) {
case 1:
// 积分
$meber_account->addMemberAccount($site_id, $member_id, 'point', $v[ 'point' ], $game_info[ 'game_type' ], $game_id, "活动奖励发放");
break;
case 2:
// 余额
$meber_account->addMemberAccount($site_id, $member_id, 'balance', $v[ 'balance' ], $game_info[ 'game_type' ], $game_id, "活动奖励发放");
break;
case 3:
// 优惠券
$coupon = new Coupon();
$receive_res = $coupon->receiveCoupon($v[ 'relate_id' ], $site_id, $member_id, '3', 0, 0);
break;
case 4:
// 赠品
break;
}
$record[ 'is_winning' ] = 1;
$record[ 'award_id' ] = $v[ 'award_id' ];
$record[ 'award_name' ] = $v[ 'award_name' ];
$record[ 'award_type' ] = $v[ 'award_type' ];
$record[ 'relate_id' ] = $v[ 'relate_id' ];
$record[ 'relate_name' ] = $v[ 'relate_name' ];
$record[ 'point' ] = $v[ 'point' ];
$record[ 'balance' ] = $v[ 'balance' ];
model('promotion_games_award')->setDec([ [ 'award_id', '=', $v[ 'award_id' ] ] ], 'remaining_num'); // 剩余数量
model('promotion_games_award')->setInc([ [ 'award_id', '=', $v[ 'award_id' ] ] ], 'receive_num'); // 已领取数量
model('promotion_games_draw_record')->add($record);
}
}else{
model('promotion_games')->update([ 'status' => 2 ], [ [ 'game_id', '=', $game_id ] ]);
}
model('promotion_games')->commit();
return $this->success(['status'=>1]);
} catch (\Exception $e) {
model('promotion_games')->rollback();
return $this->error("", $e->getMessage());
}
}
/**
* 中奖计算
*/
private function lotteryCalculate($data)
{
$rand = mt_rand(1, 10000);
$result = [ 'is_winning' => 0 ];
if ($data[ 'winning_rate' ] > 0 && $rand <= ( $data[ 'winning_rate' ] * 100 )) {
$award_list = model('promotion_games_award')->getList([ [ 'game_id', '=', $data[ 'game_id' ] ], [ 'remaining_num', '>', 0 ] ], 'award_id,award_name,award_type,relate_id,relate_name,point,balance,award_winning_rate', 'award_winning_rate asc');
if (!empty($award_list)) {
$rate_arr = [];
foreach ($award_list as $item) {
$rate_arr[] = $item[ 'award_winning_rate' ];
}
$key = $this->get_rand($rate_arr);
if (isset($award_list[ $key ])) {
$result = $award_list[ $key ];
$result[ 'is_winning' ] = 1;
unset($result[ 'award_winning_rate' ]);
}
} else {
model('promotion_games')->update([ 'status' => 2 ], [ [ 'game_id', '=', $data[ 'game_id' ] ] ]);
}
}
return $result;
}
/**
* 奖品计算
*/
private function awardCalculate($data)
{
$award_list = model('promotion_games_award')->getList([ [ 'game_id', '=', $data[ 'game_id' ] ], [ 'remaining_num', '>', 0 ] ], 'award_id,award_name,award_type,relate_id,relate_name,point,balance,award_winning_rate', 'award_winning_rate asc');
if (!empty($award_list)) {
$rate_arr = [];
foreach ($award_list as $item) {
$rate_arr[] = $item[ 'award_winning_rate' ];
}
$key = $this->get_rand($rate_arr);
if (isset($award_list[ $key ])) {
$result = $award_list[ $key ];
$result[ 'is_winning' ] = 1;
unset($result[ 'award_winning_rate' ]);
}
} else {
model('promotion_games')->update([ 'status' => 2 ], [ [ 'game_id', '=', $data[ 'game_id' ] ] ]);
}
return $result;
}
/**
* 获取随机奖励
* @param $proArr
* @return int|string
*/
private function get_rand($proArr)
{
$result = '';
//总权重
$proSum = array_sum($proArr);
//概率数组循环
foreach ($proArr as $key => $proCur) {
$randNum = mt_rand(1, $proSum);
if ($randNum <= $proCur) {
$result = $key;
break;
} else {
$proSum -= $proCur;
}
}
unset ($proArr);
return $result;
}
/**
* 获取会员剩余可抽奖次数
* @param $game_id
* @param $member_id
* @param $site_id
*/
public function getMemberSurplusNum($game_id, $member_id, $site_id)
{
$num = 0;
$game_info = model('promotion_games')->getInfo([ [ 'game_id', '=', $game_id ], [ 'site_id', '=', $site_id ], [ 'status', '=', 1 ] ], 'join_type,join_frequency');
if (!empty($game_info)) {
if ($game_info[ 'join_type' ]) {
// 每天
$tody_start = strtotime(date("Y-m-d"), time());
$luck_draw_num = model('promotion_games_draw_record')->getCount([ [ 'game_id', '=', $game_id ], [ 'member_id', '=', $member_id ], [ 'create_time', 'between', [ $tody_start, time() ] ] ]);
if ($luck_draw_num < $game_info[ 'join_frequency' ]) {
$num = $game_info[ 'join_frequency' ] - $luck_draw_num;
}
} else {
// 全程
$luck_draw_num = model('promotion_games_draw_record')->getCount([ [ 'game_id', '=', $game_id ], [ 'member_id', '=', $member_id ] ]);
if ($luck_draw_num < $game_info[ 'join_frequency' ]) {
$num = $game_info[ 'join_frequency' ] - $luck_draw_num;
}
}
}
return $this->success($num);
}
/**
* 游戏推广二维码
* @param $game_id
* @param $game_name
* @param $url
* @param $site_id
* @param string $type
* @return array
*/
public function qrcode($game_id, $game_name, $url, $site_id, $type = "create")
{
$data = [
'site_id' => $site_id,
'app_type' => "all", // all为全部
'type' => $type, // 类型 create创建 get获取
'data' => [
"id" => $game_id
],
'page' => $url,
'qrcode_path' => 'upload/qrcode/games',
'qrcode_name' => "games_qrcode_" . $game_id
];
event('Qrcode', $data, true);
$app_type_list = config('app_type');
$path = [];
foreach ($app_type_list as $k => $v) {
switch ( $k ) {
case 'h5':
$wap_domain = getH5Domain();
$path[ $k ][ 'status' ] = 1;
$path[ $k ][ 'url' ] = $wap_domain . $data[ 'page' ] . '?id=' . $game_id;
$path[ $k ][ 'img' ] = "upload/qrcode/games/games_qrcode_" . $game_id . "_" . $k . ".png";
break;
case 'weapp' :
$config = new ConfigModel();
$res = $config->getConfig([ [ 'site_id', '=', $site_id ], [ 'app_module', '=', 'shop' ], [ 'config_key', '=', 'WEAPP_CONFIG' ] ]);
if (!empty($res[ 'data' ])) {
if (empty($res[ 'data' ][ 'value' ][ 'qrcode' ])) {
$path[ $k ][ 'status' ] = 2;
$path[ $k ][ 'message' ] = '未配置微信小程序';
} else {
$path[ $k ][ 'status' ] = 1;
$path[ $k ][ 'img' ] = $res[ 'data' ][ 'value' ][ 'qrcode' ];
}
} else {
$path[ $k ][ 'status' ] = 2;
$path[ $k ][ 'message' ] = '未配置微信小程序';
}
break;
case 'wechat' :
$config = new ConfigModel();
$res = $config->getConfig([ [ 'site_id', '=', $site_id ], [ 'app_module', '=', 'shop' ], [ 'config_key', '=', 'WECHAT_CONFIG' ] ]);
if (!empty($res[ 'data' ])) {
if (empty($res[ 'data' ][ 'value' ][ 'qrcode' ])) {
$path[ $k ][ 'status' ] = 2;
$path[ $k ][ 'message' ] = '未配置微信公众号';
} else {
$path[ $k ][ 'status' ] = 1;
$path[ $k ][ 'img' ] = $res[ 'data' ][ 'value' ][ 'qrcode' ];
}
} else {
$path[ $k ][ 'status' ] = 2;
$path[ $k ][ 'message' ] = '未配置微信公众号';
}
break;
}
}
$return = [
'path' => $path,
'game_name' => $game_name,
];
return $this->success($return);
}
public function gameUrlQrcode($page, $qrcode_param, $promotion_type, $site_id){
$params = [
'site_id' => $site_id,
'data' => $qrcode_param,
'page' => $page,
'promotion_type' => $promotion_type,
'h5_path' => $page.'?id='.$qrcode_param['id'],
'qrcode_path' => 'upload/qrcode/games',
'qrcode_name' => [
'h5_name' => 'games_qrcode_'. $promotion_type .'_h5_' .$qrcode_param['id'] . '_' . $site_id,
'weapp_name' => 'games_qrcode_'. $promotion_type .'_weapp_' .$qrcode_param['id'] . '_' . $site_id
]
];
$solitaire = event('ExtensionInformation', $params);
return $this->success($solitaire[0]);
}
/**
* 获取首条数据
* @param $condition
* @param string $field
* @param string $order
* @return array
*/
public function getFirstInfo($condition, $field = '*', $order = "")
{
$data = model('promotion_games')->getFirstData($condition, $field, $order);
return $this->success($data);
}
}