/** * Created by wangyy on 2016/12/26. */ 'use strict'; class NumberAnimate { constructor(opt) { let def = { from:50,//开始时的数字 speed:2000,// 总时间 refreshTime:100,// 刷新一次的时间 decimals:2,// 小数点后的位数,小数做四舍五入 onUpdate:function(){}, // 更新时回调函数 onComplete:function(){} // 完成时回调函数 }; this.tempValue = 0;//累加变量值 this.opt = Object.assign(def,opt);//assign传入配置参数 this.loopCount = 0;//循环次数计数 this.loops = Math.ceil(this.opt.speed/this.opt.refreshTime);//数字累加次数 this.increment = (this.opt.from/this.loops);//每次累加的值 this.interval = null;//计时器对象 this.init(); } init(){ this.interval = setInterval(()=>{this.updateTimer();},this.opt.refreshTime); } updateTimer(){ this.loopCount++; this.tempValue = this.formatFloat(this.tempValue,this.increment).toFixed(this.opt.decimals); if(this.loopCount >= this.loops){ clearInterval(this.interval); this.tempValue = this.opt.from; this.opt.onComplete(); } this.opt.onUpdate(); } //解决0.1+0.2不等于0.3的小数累加精度问题 formatFloat(num1, num2) { let baseNum, baseNum1, baseNum2; try { baseNum1 = num1.toString().split(".")[1].length; } catch (e) { baseNum1 = 0; } try { baseNum2 = num2.toString().split(".")[1].length; } catch (e) { baseNum2 = 0; } baseNum = Math.pow(10, Math.max(baseNum1, baseNum2)); return (num1 * baseNum + num2 * baseNum) / baseNum; } } export default NumberAnimate;